Sunday, 17 July 2011

Monster textured and ready to rig

Here is my model which has now been unwrapped and textured ready to be rigged for animation. The texturing was fairly straight forward i got the texture maps on-line and just had to make sure they were consistent and in good order. The accompanying bump and reflection map where in good order and unwrapped in Photoshop to be applied to the model through the material editor in 3ds Max.

Here are some screen shots of the process below including the texture,bump and specular maps:




here is the screen shot as the textures where applied to the model through the materials editor in max.


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