It varies between 50-100 percent of our message is communicated through our body language. A simple roll of the eyes or hand gesture may be all it takes to convey 100 of what we mean, no words, no tone, only 7-10 percent is an attributable to the actual words we use in a conversation.
below is a good diagram of some people showing various signs of body language:
its instantly apparent to see the mood and feelings of each of the people in this photo. just the placement of hands and body posture instantly tell you weather the persons confident, relaxed, happy or sad. with the addition of facial expressions and eye contact its easy to build up a characterization of yourself on screen which can be applied to our 3d characters in the development stages.
Physical expression
The images convey a few classic body language examples which can be of really good use when visually showing a characters mood and feeling on screen. these can all be applied to a character when animating in 3ds max to help me convey the persona of my 3d character effectively.
the list below is a quick breakdown of non verbal communications (body language) delegated to each part of the human body, a good bit of information in reminding me ho you can use the hole of the characters body to express subtle or over the top moods and expressions on screen.
This research will prove invaluable when coming up with my characters persona and giving him attributes to emphasis his personality, and also ideas and techniques to use when animating him later on in the module to make sure his personality comes out on screen.
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