I know when you use a biped you can use the walk cycle function to perform a basic walk cycle to a desired length. Instead I decided to animate the walk my self as I felt I could maybe do a better job as it does look a little rigid. Below is a screenshot taken from the start of the walk cycle. Using the auto key I hand animated each part of the walk and tried to keep the models body posture humped.
The screen shot above is at the point where I was trying to tweak the walk as it was looking a little static and robotic, I need to make the animation curves flow a little bit better so the animation ran smoother. I did need allot of practice not using the walk cycle and trying to do it simply buy hand with the auto key and the move tool. when the model was rigged I did not add any floating controls for the rig instead you just click and move the actual biped or mesh and you can move it that way rather then controls which I didn't like.
The animation is pretty much finished now im actually quite happy with how it looks just a few more tweaks to the animation to make it a bit smoother then render it out and do a bit of post production in after effects and it ready.
In this shot you can see the render set up for the walking animation, I used two omni lights positioned either side of the camera and set up a free camera to capture the walk towards it. the renders came out quite good and I wasn't that bothered about using a skylight to give it a better diffused light on the model. i have just added a floor plane to gage the footsteps and its sorted ready for rendering.




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